How it works.
We offer two things: introductory classes that teach kids how to play DnD and regular, ongoing games that meet once a week.
Our introductory classes teach kids the basic rules and concepts of DnD. This is a great way to find out if DnD is something your child would enjoy, or to get them primed before they play in an upcoming game.
For our weekly games, players from all over the country meet at the same time every week for a two-hour game over Zoom. This is a weekly subscription but can be paused for family holidays, vacations, or whatever the need may be.
Details about the program are in the following links. If you’d like more information, you can check out the FAQ and About Us sections. If you have any additional questions contact us.
About Dungeons & Dragons
Our Introductory Classes
Weekly Games
Subscriptions & Fees
The Game Session
What You'll Need
Selecting A Character
Surprise Drops
Gaming Groups
Chapters
Subscription & Fees.
Our introductory classes are $13. If your child wants to play in one of our regular groups, the fee is $45/week automatically billed through a subscription. We don’t charge for canceled or postponed weeks (with 24 hours notice). You can pause your subscription for holidays, vacations, or for any reason, really. To learn more and/or sign up, visit our getting started page.
Chapters.
Our games are structured into the chapters listed below, with rough estimates given for each chapter’s number of sessions. This can vary per group depending on how each individual game is progressing. Some kids want to spend a little more time doing things and that can extend the number of sessions, which is fine! We follow the story where it leads us.
If you’d prefer to timebox your child’s session into a set number of weeks/sessions, just let us know when you sign up. Taking a break for a week or two is also fine (you won’t be charged for anything so long as you give us a heads up at least 24 hours in advance).
Chapter 1
Investigating the Ruins
(3-4 sessions)
Deep in the forest, a patrol of scouts is ambushed while exploring a set of mysterious ruins. The Queen hires the party to investigate. In these first sessions players learn the basic rules of the game, their characters, and how they work together as a team.
Chapter 2
Into the Wastelands
(3-4 sessions)
The party must head deep into the trackless desert to take the measure of a threat that’s building there. The players will face a challenge for which there is no right or wrong answer, only the plan they develop together to achieve their goal.
Chapter 3
Found In The Temple…
(4-5 Sessions)
The Queen’s scholars discover an uncomfortable legend about a monster living in a cave to the north of the castle city. Is this creature an ancient myth? Or a real danger laying in wait? This chapter emphasizes exploration and discovery, as well as opportunities for heroism.
Chapter 4
The Long Road Home
(3-4 sessions)
The party must navigate the uncharted forest and its mysteries to return home. This chapter introduces puzzle challenges and problem solving.
Chapter 5
The Necromancers
(5-7 sessions)
A powerful magic item, locked away in an ancient dungeon for centuries, is sought after by a wicked orc shaman. Can the party get to it first? Puzzles, teamwork, and creative roleplay are heavily emphasized in this classic dungeon crawl of a chapter.
And more…
The adventure continues and is currently beyond 15 chapters! Most of our players have been enrolled for over a year.